pmt: initial 3.0.2 update
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include/libgnulib/windows-thread.h
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60
include/libgnulib/windows-thread.h
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/* Creating and controlling threads (native Windows implementation).
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Copyright (C) 2005-2024 Free Software Foundation, Inc.
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This file is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as
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published by the Free Software Foundation; either version 2.1 of the
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License, or (at your option) any later version.
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This file is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>. */
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/* Written by Bruno Haible <bruno@clisp.org>, 2005.
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Based on GCC's gthr-win32.h. */
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#ifndef _WINDOWS_THREAD_H
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#define _WINDOWS_THREAD_H
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/* This file uses _Noreturn. */
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#if !_GL_CONFIG_H_INCLUDED
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#error "Please include config.h first."
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#endif
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#define WIN32_LEAN_AND_MEAN /* avoid including junk */
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#include <windows.h>
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/* The glwthread_thread_t is a pointer to a structure in memory.
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Why not the thread handle? If it were the thread handle, it would be hard
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to implement glwthread_thread_self() (since GetCurrentThread () returns a
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pseudo-handle, DuplicateHandle (GetCurrentThread ()) returns a handle that
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must be closed afterwards, and there is no function for quickly retrieving
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a thread handle from its id).
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Why not the thread id? I tried it. It did not work: Sometimes ids appeared
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that did not belong to running threads, and glthread_join failed with ESRCH.
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*/
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typedef struct glwthread_thread_struct *glwthread_thread_t;
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* attr is a bit mask, consisting of the following bits: */
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#define GLWTHREAD_ATTR_DETACHED 1
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extern int glwthread_thread_create (glwthread_thread_t *threadp,
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unsigned int attr,
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void * (*func) (void *), void *arg);
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extern int glwthread_thread_join (glwthread_thread_t thread, void **retvalp);
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extern int glwthread_thread_detach (glwthread_thread_t thread);
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extern glwthread_thread_t glwthread_thread_self (void);
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extern _Noreturn void glwthread_thread_exit (void *retval);
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#ifdef __cplusplus
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}
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#endif
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#endif /* _WINDOWS_THREAD_H */
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